![]() ![]() ![]() ![]() To make matters worse, the interface is slow, clunky and unintuitive, and the music is repetitive and annoying (fortunately, you can turn it off). Heck, the only "bonus" anything is a practically worthless Tutorial mode which seems like it was made more for CCG veterans than for newbies. Looking for some cool special modes or variations on the main gameplay? You won't find 'em here. ![]() It offers a bare-bones version of the real-world card game, with little in the way of extras besides some GBA-exclusive cards and an extremely straightforward single-player mode that consists entirely of head-to-head battles with CPU opponents. But aside from that, if there's nothing extra, what's the point? This is the main problem with DBZ: Collectible Card Game. True, having access to a virtual version of every available card is a nice perk, as is being able to "set up and go" from just about anywhere (no more scrambling to keep the board steady in the back of mom's car). For a video-game rendition of a real-world card game to be worth the price of admission, it needs to be more than just a direct port. ![]()
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